In an article posted on Battle. net, Blizzard talks about its Diablo 3 character-nerfing philosophy, discusses a couple of upcoming patches and shares with us some interesting facts regarding Diablo 3.First, some quick stats about Diablo 3: According to the Blizzard's data, players, on average, have three characters each. cheap diablo 3 gold.About 1.9 percent of those characters have managed to unlock the Inferno difficulty this difficulty is one step beyond Hell which has traditionally been the most challenging mode in Diablo. Additionally, 80 percent of the heroes in Sanctuary are under level 30 and the vast majority of deaths 35 percent occur in Act 1 on Normal difficulty.
Additionally, Blizzard seems proud of Diablo 3's character diversity. "The most common level 60 build in the game is only used by 0. 7% of level 60 characters of that class" the company touts.
For level 60 characters, the most widely used runes are Best Served Cold Barbarian, Lingering Fog Demon Hunter, Mirror Skin Wizard, Peaceful Repose Monk and Numbing Dart Witch Doctor.If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity and those 'required' skills need to be corrected.the post goes on Diablo 3 gold to assure players.
As far as balancing in Diablo 3 is concerned, Blizzard says plainly that it doesn't want players to be afraid of weekly nerfing. The game developer claims it will attempt to resolve future balance issues in a more thoughtful and measured manner than in past times, avoiding the dreaded nerf cannon whenever possible. Blizzard admits the game is new though and it expects to iron out substantial balance issues as the game matures.If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo III power leveling is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered.